Monster
Art Elemental Mascot
Outside your table’s allowed sources
Official reference · SCC · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 11
- Hit points
- 18 (4d6 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral
- Strength
- 6
- Dexterity
- 13
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 10
- Skills
- performance: +4
- Languages
- understands the languages of its creator but can't speak
- Resistances
- cold, fire
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Death Burst
When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Actions
Joyful Flare
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt
Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) cold damage.
Captivating Artistry (1/Day)
The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.