Monster
Ash Zombie
Outside your table’s allowed sources
Official reference · LMoP · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 8
- Hit points
- 22 (3d8 + 9)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 13
- Dexterity
- 6
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 6
- Charisma
- 5
- Passive Perception
- 8
- Saving Throws
- wis: +0
- Senses
- darkvision 60 ft.
- Languages
- understands all languages it spoke in life but can't speak
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ash Puff
The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.