THE SHARED REFERENCE Adventurer

Monster

Ash Zombie

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Official reference · LMoP · 2014

Creature type
Undead
Size
Medium
Armor class
8
Hit points
22 (3d8 + 9)
Speed
Walk 20 ft.
Challenge rating
1/4
Alignment
Neutral Evil
Strength
13
Dexterity
6
Constitution
16
Intelligence
3
Wisdom
6
Charisma
5
Passive Perception
8
Saving Throws
wis: +0
Senses
darkvision 60 ft.
Languages
understands all languages it spoke in life but can't speak
Immunities
poison
Condition Immunities
poisoned

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ash Puff

The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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