THE SHARED REFERENCE Adventurer

Monster

Asha Vandree

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (chain shirt)
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Any alignment
Strength
10
Dexterity
10
Constitution
12
Intelligence
13
Wisdom
16
Charisma
13
Passive Perception
13
Skills
medicine: +7; persuasion: +3; religion: +5; perception: +5
Senses
darkvision 120 ft.
Languages
any two languages, Elvish, Undercommon

Traits

Divine Eminence

As a bonus action, Asha can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Asha expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Fey Ancestry

Asha has advantage on saving throws against being charmed, and magic can't put Asha to sleep.

Sunlight Sensitivity

While in sunlight, Asha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spellcasting

Asha is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Asha has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: cure wounds, guiding bolt, sanctuary; 2: slots: 3; spells: lesser restoration, spiritual weapon; 3: slots: 2; spells: dispel magic, spirit guardians

Innate Spellcasting

Asha's innate spellcasting ability is Charisma (spell save DC 11). Asha can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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