Monster
Ashdra
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 4 (1d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 0
- Alignment
- Chaotic Evil
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Skills
- perception: +2
- Senses
- darkvision 120 ft.
- Languages
- any one language (usually Common), Elvish, Undercommon
Traits
Fey Ancestry
Ashdra has advantage on saving throws against being charmed, and magic can't put Ashdra to sleep.
Sunlight Sensitivity
While in sunlight, Ashdra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Innate Spellcasting
Ashdra's innate spellcasting ability is Charisma (spell save DC 10). Ashdra can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire