THE SHARED REFERENCE Adventurer

Monster

Assassin

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
16
Hit points
97 (15d8 + 30)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Neutral
Strength
11
Dexterity
18
Constitution
14
Intelligence
16
Wisdom
11
Charisma
10
Passive Perception
16
Initiative
+10
Saving Throws
dex: +7; int: +6
Skills
acrobatics: +7; perception: +6; stealth: +10
Languages
Common, Thieves' cant
Resistances
poison

Traits

Evasion

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword

Melee Attack: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow

Ranged Attack: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus actions

Cunning Action

The assassin takes the Dash, Disengage, or Hide action.

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