Monster
Astral Elf Honor Guard
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (half plate)
- Hit points
- 93 (17d8 + 17)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 14
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 17
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 16
- Saving Throws
- wis: +6; cha: +6
- Skills
- intimidation: +6; perception: +6; survival: +6
- Senses
- darkvision 60 ft.
- Languages
- Celestial, Common, Elvish
Traits
Fey Ancestry
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
Unusual Nature
The elf doesn't require sleep.
Actions
Multiattack
The elf makes two Longsword or Radiant Ray attacks.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Radiant Ray
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.