THE SHARED REFERENCE Adventurer

Monster

Astral Elf Star Priest

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (chain shirt)
Hit points
90 (20d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
11
Dexterity
11
Constitution
10
Intelligence
16
Wisdom
20
Charisma
17
Passive Perception
15
Saving Throws
int: +6; wis: +8; cha: +6
Skills
medicine: +8; religion: +6
Senses
darkvision 60 ft.
Languages
Celestial, Common, Elvish

Traits

Fey Ancestry

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature

The elf doesn't require sleep.

Actions

Multiattack

The elf makes two Morningstar attacks. It can use Rain of Radiance in place of one of these attacks.

Morningstar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 17 (5d6) radiant damage.

Rain of Radiance

Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much damage on a successful one.

Bonus actions

Starlight Step (2/Day)

The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.

Spellcasting

The elf casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):

2/day each: cure wounds (8th-level version), hold person

1/day each: divination, sending, word of recall

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