Monster
Astral Elf Warrior
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (breastplate)
- Hit points
- 58 (13d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 16
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 13
- Saving Throws
- dex: +4; wis: +5
- Skills
- intimidation: +4; survival: +5
- Senses
- darkvision 60 ft.
- Languages
- Celestial, Common, Elvish
Traits
Fey Ancestry
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
Unusual Nature
The elf doesn't require sleep.
Actions
Multiattack
The elf makes two Longsword or Longbow attacks.
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage.