Monster
Athar Null
Outside your table’s allowed sources
Official reference · MPP · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 14 (leather armor)
- Hit points
- 84 (13d8 + 26)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 12
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 15
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 15
- Saving Throws
- dex: +6; wis: +5
- Skills
- investigation: +8; perception: +5; stealth: +6
- Languages
- Common plus two more languages
Traits
Avoidance
If the null is subjected to an effect that allows it to make a saving throw to take half as much damage, it instead takes no damage if it succeeds on the saving throw, and half as much damage if it fails.
Actions
Multiattack
The null makes two Force Dagger attacks.
Force Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. The dagger magically returns to the null's hand immediately after a ranged attack.
Bonus actions
Defier's Whim
The null takes the Dash, Disengage, or Use an Object action.
Reactions
Nullify Spell (3/Day)
The null utters a magical word of cancellation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the null makes an Intelligence check (DC 10 + the spell's level). On a successful check, the spell fails and has no effect.