THE SHARED REFERENCE Adventurer

Monster

Athar Null

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
14 (leather armor)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
12
Dexterity
16
Constitution
14
Intelligence
15
Wisdom
14
Charisma
10
Passive Perception
15
Saving Throws
dex: +6; wis: +5
Skills
investigation: +8; perception: +5; stealth: +6
Languages
Common plus two more languages

Traits

Avoidance

If the null is subjected to an effect that allows it to make a saving throw to take half as much damage, it instead takes no damage if it succeeds on the saving throw, and half as much damage if it fails.

Actions

Multiattack

The null makes two Force Dagger attacks.

Force Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. The dagger magically returns to the null's hand immediately after a ranged attack.

Bonus actions

Defier's Whim

The null takes the Dash, Disengage, or Use an Object action.

Reactions

Nullify Spell (3/Day)

The null utters a magical word of cancellation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the null makes an Intelligence check (DC 10 + the spell's level). On a successful check, the spell fails and has no effect.

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