THE SHARED REFERENCE Adventurer

Monster

Avarice

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Humanoid
Size
Medium
Armor class
13
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Lawful Evil
Strength
8
Dexterity
16
Constitution
14
Intelligence
17
Wisdom
10
Charisma
9
Passive Perception
10
Saving Throws
int: +6; wis: +3
Skills
arcana: +6; history: +6
Senses
darkvision 60 ft.
Languages
Common, Draconic, Infernal, Orc, Yeti
Resistances
cold, fire

Traits

Icy Doom

When Avarice dies, her corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Special Equipment

Avarice wields a staff of frost with 10 charges (see "Actions" below).

Actions

Fire Bolt (Cantrip)

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.

Staff of Frost

While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff turns to water and is destroyed.

Reactions

Banishing Rebuke (Recharges after a Long Rest)

When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make a DC 14 Charisma saving throw, escaping the prison on a success and reappearing in the space it left or in the nearest unoccupied space if that space is occupied. A creature that dies in the prison is trapped there indefinitely.

Spellcasting

Avarice is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt (see "Actions" below), mage hand, message, minor illusion, prestidigitation; 1: slots: 4; spells: detect magic, mage armor, magic missile; 2: slots: 3; spells: flaming sphere, knock, scorching ray; 3: slots: 3; spells: counterspell, fireball, fly; 4: slots: 3; spells: banishment, fire shield; 5: slots: 2; spells: Bigby's hand, Rary's telepathic bond

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