Monster
Avatar of Baalzebul
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 285 (30d8 + 150)
- Speed
- Walk 20 ft., Fly 30 ft.
- Challenge rating
- 18
- Alignment
- Lawful Evil
- Strength
- 21
- Dexterity
- 13
- Constitution
- 20
- Intelligence
- 17
- Wisdom
- 18
- Charisma
- 20
- Passive Perception
- 14
- Saving Throws
- str: +11; cha: +11
- Skills
- deception: +11; insight: +10; intimidation: +11; persuasion: +11
- Senses
- darkvision 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- acid, cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- fire, poison
- Condition Immunities
- charmed, poisoned
- Vulnerabilities
- radiant
Traits
Stench of the Slug
Any creature that starts its turn within 10 feet of the avatar must succeed on a DC 19 Constitution saving throw or have the poisoned condition until the start of their next turn. On a successful saving throw, the creature is immune to this stench for 1 hour.
Actions
Multiattack
The avatar makes four Sickening Claw attacks. It can replace one of the attacks with Insect Gorge (if available).
Sickening Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) acid damage. The target's hit point maximum is reduced by the acid damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Insect Gorge (Recharge 4–6)
The avatar disgorges a swarm of biting flies at a point it can see within 300 feet of itself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 19 Constitution saving throw. A creature takes 55 (10d10) piercing damage on a failed save, or half as much damage on a successful one. The biting flies persist for 1 minute or until the avatar is slain. A creature must also make this saving throw when it enters the insects' area for the first time on a turn or ends its turn there.
Caustic Slimepool (1/Day)
The avatar causes caustic slime to emanate from itself, covering a 15-foot-radius circle. Each creature within the slime must succeed on a DC 19 Dexterity saving throw or have the grappled condition (escape DC 17). A grappled creature takes 21 (6d6) acid damage at the start of its turn.