Monster
Awakened Elk
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 10
- Hit points
- 13 (2d10 + 2)
- Speed
- Walk 50 ft.
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 16
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Languages
- one language known by its creator
Traits
Charge
If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.