Monster
Awakened White Moose
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 11 (natural armor)
- Hit points
- 68 (8d10 + 24)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 19
- Dexterity
- 11
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 11
- Languages
- Druidic
Traits
Charge
If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed
The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Multiattack
The moose makes two attacks: one with its antlers and one with its hooves.
Antlers
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.