THE SHARED REFERENCE Adventurer

Monster

Awakened White Moose

Outside your table’s allowed sources

Official reference · IDRotF · 2014

Creature type
Beast
Size
Large
Armor class
11 (natural armor)
Hit points
68 (8d10 + 24)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Neutral Evil
Strength
19
Dexterity
11
Constitution
16
Intelligence
10
Wisdom
12
Charisma
6
Passive Perception
11
Languages
Druidic

Traits

Charge

If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed

The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack

The moose makes two attacks: one with its antlers and one with its hooves.

Antlers

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

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