THE SHARED REFERENCE Adventurer

Monster

Awful Fisher

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Monstrosity
Size
Gargantuan
Armor class
17 (natural armor)
Hit points
348 (24d20 + 96)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
18
Alignment
Unaligned
Strength
23
Dexterity
16
Constitution
18
Intelligence
5
Wisdom
10
Charisma
8
Passive Perception
16
Saving Throws
dex: +9; con: +10
Skills
perception: +6; stealth: +9; survival: +6
Senses
blindsight 120 ft., darkvision 60 ft.

Traits

Flammable Blood

If the fisher drops below 200 hit points, it gains vulnerability to fire damage.

Legendary Resistance (3/Day)

If the fisher fails a saving throw, it can choose to succeed instead.

Spider Climb

The fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The fisher makes two Claw attacks.

Claw

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (4d6 + 6) slashing damage.

Retract Filament

One Huge or smaller creature grappled by the fisher's Adhesive Filament must make a DC 20 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the fisher, and the fisher makes one Claw attack against it with advantage. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the fisher can't use Adhesive Filament.

Bonus actions

Adhesive Filament

The fisher extends a sticky filament up to 90 feet in a straight line, which adheres to anything that touches it. A Huge or smaller creature the filament adheres to has the grappled condition (escape DC 20), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 16; 25 hit points; immunity to poison and psychic damage). A weapon that fails to sever it becomes stuck to it, requiring an action and a successful DC 20 Strength check to pull free. Destroying the filament deals no damage to the fisher. The filament crumbles away if the fisher takes this bonus action again.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Slash

The fisher makes a Claw attack.

Spit

The fisher uses Adhesive Filament.

Reel In

The fisher uses Retract Filament.

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