Monster
Aza Dowling
Outside your table’s allowed sources
Official reference · ToFW · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 14 (leather armor)
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 8
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 15
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 14
- Saving Throws
- dex: +5; cha: +5
- Skills
- insight: +4; perception: +4; performance: +7; stealth: +5
- Languages
- Common plus two more languages
Actions
Multiattack
Aza makes two Beguiling Resonance attacks.
Beguiling Resonance
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 90 ft., one target. Hit: 9 (2d8) psychic damage. If the target is a creature, it must succeed on a DC 13 Charisma saving throw or have disadvantage on the next attack roll it makes until the end of its next turn.
Bonus actions
Enchanting Presence
Each creature within 30 feet of Aza must make a DC 13 Wisdom saving throw. On a failed save, the creature has the charmed condition for 1 minute. On a successful save, the creature becomes immune to any muse's Enchanting Presence for 24 hours.
Whenever Aza deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Aza casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day each: comprehend languages, hypnotic pattern