THE SHARED REFERENCE Adventurer

Monster

Aza Dowling

Outside your table’s allowed sources

Official reference · ToFW · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
14 (leather armor)
Hit points
44 (8d8 + 8)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Any alignment
Strength
8
Dexterity
16
Constitution
12
Intelligence
15
Wisdom
14
Charisma
17
Passive Perception
14
Saving Throws
dex: +5; cha: +5
Skills
insight: +4; perception: +4; performance: +7; stealth: +5
Languages
Common plus two more languages

Actions

Multiattack

Aza makes two Beguiling Resonance attacks.

Beguiling Resonance

Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 90 ft., one target. Hit: 9 (2d8) psychic damage. If the target is a creature, it must succeed on a DC 13 Charisma saving throw or have disadvantage on the next attack roll it makes until the end of its next turn.

Bonus actions

Enchanting Presence

Each creature within 30 feet of Aza must make a DC 13 Wisdom saving throw. On a failed save, the creature has the charmed condition for 1 minute. On a successful save, the creature becomes immune to any muse's Enchanting Presence for 24 hours.

Whenever Aza deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.

Spellcasting

Aza casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights

1/day each: comprehend languages, hypnotic pattern

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