Monster
Azbara Jos
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13, 16
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 9
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +5; wis: +3
- Skills
- arcana: +5; deception: +2; insight: +3; stealth: +5
- Languages
- Common, Draconic, Infernal, Primordial, Thayan
Traits
Special Equipment
Azbara has two scrolls of mage armor.
Potent Cantrips
When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip's damage but suffers no other effect.
Sculpt Spells
When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell's level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:
Spell slots: 0: spells: mage hand, prestidigitation, ray of frost, shocking grasp; 1: slots: 4; spells: fog cloud, magic missile, shield, thunderwave; 2: slots: 3; spells: invisibility, misty step, scorching ray; 3: slots: 3; spells: counterspell, dispel magic, fireball