Monster
Babau
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 82 (11d8 + 33)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 13
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +5
- Senses
- darkvision 120 ft.
- Languages
- Abyssal
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- poisoned
Actions
Multiattack
The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.
Weakening Gaze
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):
At will: darkness, dispel magic, fear, heat metal, levitate