Monster
Babau
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 82 (11d8 + 33)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 13
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +5
- Senses
- darkvision 120 ft.
- Languages
- Abyssal
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- poisoned
Actions
Multiattack
The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Spear
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.
Weakening Gaze
The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Innate Spellcasting
The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:
At will: darkness, dispel magic, fear, heat metal, levitate