Monster
Baelnorn
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 18
- Hit points
- 255 (34d8 + 102)
- Speed
- Walk 30 ft.
- Challenge rating
- 18
- Alignment
- Neutral Good
- Strength
- 11
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 21
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 18
- Initiative
- +15
- Skills
- arcana: +17; history: +11; insight: +8; perception: +8
- Languages
- all
- Resistances
- lightning, radiant
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, frightened, paralyzed, poisoned
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the baelnorn fails a saving throw, it can choose to succeed instead.
Magic Resistance
The baelnorn has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The baelnorn makes three attacks, using Arcane Burst or Paralyzing Touch in any combination. It can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 4 version).
Arcane Burst
Melee Ranged Attack: +11, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Paralyzing Touch
Melee Attack: +11, reach 5 ft. Hit: 10 (2d4 + 5) Cold damage, and the target has the Paralyzed condition until the start of the baelnorn's next turn.
Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Overwhelming Radiance
Constitution Saving Throw: DC 19, each creature in a 20-foot Emanation originating from the baelnorn; Undead have Disadvantage on this save. Failure: 11 (2d10) Radiant damage. Success: Half damage.
Recuperative Teleport
The baelnorn teleports up to 60 feet to an unoccupied space it can see and regains 11 (2d10) Hit Points. The baelnorn can't take this action again until the start of its next turn.
The baelnorn casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 19):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 4 version), Mage Hand, Prestidigitation
The baelnorn casts Counterspell in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Counterspell
Frightening Glance
The baelnorn casts Fear, using the same spellcasting ability as Spellcasting. The baelnorn can't take this action again until the start of its next turn.