THE SHARED REFERENCE Adventurer

Monster

Baernaloth

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Official reference · MPP · 2014

Creature type
Fiend
Size
Large
Armor class
17 (natural armor)
Hit points
256 (27d10 + 108)
Speed
Walk 40 ft.
Challenge rating
17
Alignment
Neutral Evil
Strength
19
Dexterity
14
Constitution
18
Intelligence
22
Wisdom
16
Charisma
21
Passive Perception
19
Saving Throws
con: +10; wis: +9
Skills
arcana: +12; insight: +9; perception: +9
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Resistances
cold, fire, lightning, necrotic, psychic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
acid, poison
Condition Immunities
charmed, frightened, poisoned

Traits

Legendary Resistance (4/Day)

If the baernaloth fails a saving throw, it can choose to succeed instead.

Magic Resistance

The baernaloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The baernaloth makes one Anguishing Bite attack and one Claw attack. It can also use Teleport.

Anguishing Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it can't regain hit points until the start of the baernaloth's next turn.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) necrotic damage.

Miasma of Discord (Recharge 5–6)

The baernaloth exhales gray vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 35 (10d6) psychic damage and has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save, the creature takes half as much damage only.

Summon Yugoloth (1/Day)

The baernaloth has a 50 percent chance of summoning its choice of 1d4 mezzoloths, 1 arcanaloth, or 1 baernaloth (the mezzoloth and arcanaloth appear in the Monster Manual). A summoned yugoloth appears in an unoccupied space within 60 feet of the baernaloth, acts as an ally of the baernaloth, and can't summon other yugoloths. It remains for 1 minute, until it or the baernaloth dies, or until the baernaloth dismisses it as an action.

Teleport

The baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Afflict Despair

When a creature that the baernaloth can see within 60 feet of itself hits with an attack roll or succeeds on a saving throw, the baernaloth forces the creature to reroll the d20 and use the new result.

Inescapable Pain

When the baernaloth is damaged by another creature, that creature must make a DC 19 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 20):

At will: detect thoughts, phantasmal force, suggestion

1/day each: cloudkill, plane shift (self only), scrying (as an action)

Lair actions

On initiative count 20 (losing initiative ties), a baernaloth can take one of the following lair actions; the baernaloth can't take the same lair action two rounds in a row:

Regional effects

A region containing a baernaloth's lair becomes warped by the creature's unnatural presence, which creates one or more of the following effects:

If the baernaloth dies, these effects end immediately.

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