THE SHARED REFERENCE Adventurer

Monster

Banderhobb

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Monstrosity
Size
Large
Armor class
15 (natural armor)
Hit points
84 (8d10 + 40)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
20
Dexterity
12
Constitution
20
Intelligence
11
Wisdom
14
Charisma
8
Passive Perception
12
Skills
athletics: +8; stealth: +7
Senses
darkvision 120 ft.
Languages
understands Common and the languages of its creator but can't speak
Condition Immunities
charmed, frightened

Traits

Resonant Connection

If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb.

Actions

Multiattack

The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can't use its Bite attack or Tongue attack on another target.

Tongue

Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and the target must make a DC 16 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb.

Shadow Step

The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see.

Swallow

Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature grappled by the banderhobb. Hit: 15 (3d6 + 5) piercing damage. The creature is also swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has 3 against attacks and other effects outside the banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.

The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the banderhobb dies, it likewise regurgitates a swallowed creature.

Bonus actions

Shadow Stealth

While in dim light or darkness, the banderhobb takes the Hide action.

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