Monster
Banderhobb
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 84 (8d10 + 40)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 20
- Dexterity
- 12
- Constitution
- 20
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 12
- Skills
- athletics: +8; stealth: +7
- Senses
- darkvision 120 ft.
- Languages
- understands Common and the languages of its creator but can't speak
- Condition Immunities
- charmed, frightened
Traits
Resonant Connection
If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb.
Actions
Multiattack
The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can't use its Bite attack or Tongue attack on another target.
Tongue
Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and the target must make a DC 16 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb.
Shadow Step
The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see.
Swallow
Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature grappled by the banderhobb. Hit: 15 (3d6 + 5) piercing damage. The creature is also swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has 3 against attacks and other effects outside the banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.
The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the banderhobb dies, it likewise regurgitates a swallowed creature.
Bonus actions
Shadow Stealth
While in dim light or darkness, the banderhobb takes the Hide action.