Monster
Bandit Captain
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 15
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral
- Strength
- 15
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- str: +4; dex: +5; wis: +2
- Skills
- athletics: +4; deception: +4
- Languages
- Common, Thieves' cant
Actions
Multiattack
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar
Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol
Ranged Attack: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.