THE SHARED REFERENCE Adventurer

Monster

Bandit Crime Lord

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
17
Hit points
169 (26d8 + 52)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Neutral
Strength
10
Dexterity
20
Constitution
14
Intelligence
18
Wisdom
14
Charisma
15
Passive Perception
20
Initiative
+9
Saving Throws
dex: +9; con: +6
Skills
acrobatics: +9; perception: +10; stealth: +13
Languages
Common, Thieves' cant

Traits

Evasion

If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack

The bandit makes three attacks, using Scimitar or Pistol in any combination.

Scimitar

Melee Attack: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 14 (4d6) Poison damage.

Pistol

Ranged Attack: +9, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 14 (4d6) Poison damage.

Bonus actions

Deadly Aim

The bandit gives itself Advantage on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 28 (8d6) Poison damage.

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