THE SHARED REFERENCE Adventurer

Monster

Banshee

Official reference · XMM · 2024

Creature type
Undead
Size
Medium
Armor class
12
Hit points
54 (12d8)
Speed
Walk 5 ft., Fly 40 ft. (hover)
Challenge rating
4
Alignment
Chaotic Evil
Strength
1
Dexterity
14
Constitution
10
Intelligence
12
Wisdom
11
Charisma
17
Passive Perception
10
Saving Throws
wis: +2
Senses
Darkvision 60 ft.
Languages
Common, Elvish
Resistances
acid, bludgeoning, fire, lightning, piercing, slashing, thunder
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Detect Life

The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.

Incorporeal Movement

The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack

The banshee makes two Corrupting Touch attacks and uses Horrify.

Corrupting Touch

Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.

Horrify

Wisdom Saving Throw: DC 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.

Deathly Wail (1/Day)

The banshee releases a mournful wail if it isn't in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.

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