Monster
Banshee
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Medium
- Armor class
- 12
- Hit points
- 54 (12d8)
- Speed
- Walk 5 ft., Fly 40 ft. (hover)
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 1
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 12
- Wisdom
- 11
- Charisma
- 17
- Passive Perception
- 10
- Saving Throws
- wis: +2
- Senses
- Darkvision 60 ft.
- Languages
- Common, Elvish
- Resistances
- acid, bludgeoning, fire, lightning, piercing, slashing, thunder
- Immunities
- cold, necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Traits
Detect Life
The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.
Incorporeal Movement
The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack
The banshee makes two Corrupting Touch attacks and uses Horrify.
Corrupting Touch
Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.
Horrify
Wisdom Saving Throw: DC 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee's next turn. Success: The target is immune to this banshee's Horrify for 24 hours.
Deathly Wail (1/Day)
The banshee releases a mournful wail if it isn't in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. Failure: If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.