Monster
Barachiel
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Celestial
- Size
- Medium
- Armor class
- 18 (plate)
- Hit points
- 136 (16d8 + 64)
- Speed
- Walk 30 ft., Fly 50 ft.
- Challenge rating
- 13
- Alignment
- Lawful Good
- Strength
- 18
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 20
- Passive Perception
- 12
- Saving Throws
- con: +9; wis: +7
- Languages
- Celestial, Common, Infernal
- Resistances
- necrotic, poison
- Condition Immunities
- exhaustion, frightened, poisoned
Actions
Multiattack
Barachiel makes three Greatsword attacks.
Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 22 (5d8) radiant damage.
Purifying Flames (Recharge 4–6)
Barachiel wreathes his sword in white flame, then makes a Greatsword attack. On a hit, the target takes an additional 45 (7d12) fire damage plus 45 (7d12) radiant damage. The target must succeed on a DC 18 Charisma saving throw or have the stunned condition until the end of their next turn.
Reactions
Barachiel adds 5 to his AC against one attack. To do so, Barachiel must see the attacker and be wielding a melee weapon.