THE SHARED REFERENCE Adventurer

Monster

Barbed Devil

Official reference · MM · 2014

Creature type
Fiend
Size
Medium
Armor class
15 (natural armor)
Hit points
110 (13d8 + 52)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
16
Dexterity
17
Constitution
18
Intelligence
12
Wisdom
14
Charisma
14
Passive Perception
18
Saving Throws
str: +6; con: +7; wis: +5; cha: +5
Skills
deception: +5; insight: +5; perception: +8
Senses
darkvision 120 ft.
Languages
Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Barbed Hide

At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame

Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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