THE SHARED REFERENCE Adventurer

Monster

Barbed Devil

Outside your table’s allowed sources

Official reference · WttHC · 2014

Creature type
Fiend
Size
Medium
Armor class
15
Hit points
110 (13d8 + 52)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
16
Dexterity
17
Constitution
18
Intelligence
12
Wisdom
14
Charisma
14
Passive Perception
18
Saving Throws
str: +6; con: +7; wis: +5; cha: +5
Skills
deception: +5; insight: +5; perception: +8
Senses
Darkvision 120 ft. (unimpeded by magical Darkness)
Languages
Infernal; telepathy 120 ft.
Resistances
cold
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Barbed Hide

At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws

Melee Attack: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Tail

Melee Attack: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.

Hurl Flame

Ranged Attack: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

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