THE SHARED REFERENCE Adventurer

Monster

Bard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (chain shirt)
Hit points
44 (8d8 + 8)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Any alignment
Strength
11
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
13
Charisma
14
Passive Perception
15
Saving Throws
dex: +4; wis: +3
Skills
acrobatics: +4; perception: +5; performance: +6
Languages
any two languages

Actions

Multiattack

The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Cacophony (Recharge 4–6)

Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.

Bonus actions

Taunt (2/Day)

The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.

Spellcasting

The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: dancing lights, mage hand, prestidigitation

1/day each: charm person, invisibility, sleep

Quick preview