THE SHARED REFERENCE Adventurer

Monster

Bariaur Wanderer

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Celestial
Size
Medium
Armor class
14 (studded leather)
Hit points
71 (11d8 + 22)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
18
Dexterity
14
Constitution
15
Intelligence
11
Wisdom
15
Charisma
10
Passive Perception
14
Saving Throws
str: +6; dex: +4
Skills
athletics: +6; perception: +4; stealth: +4; survival: +6
Senses
darkvision 60 ft.
Languages
Celestial, Common

Traits

Portal Sense

The bariaur can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each one. The bariaur knows the distance and direction to the last portal it used as long as they're on the same plane.

Actions

Multiattack

The bariaur makes two Barbed Javelin or Shortbow attacks.

Barbed Javelin

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the target is a creature, its speed is reduced by 10 feet until the start of the bariaur's next turn.

Ram

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the bariaur moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 4 (1d8) piercing damage if the target doesn't have all its hit points.

Bonus actions

Mighty Leap

The bariaur jumps a distance up to its walking speed.

Spellcasting

The bariaur casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

At will: dancing lights, druidcraft

1/day each: goodberry, pass without trace, tongues

Quick preview