THE SHARED REFERENCE Adventurer

Monster

Barlgura

Official reference · MM · 2014

Creature type
Fiend
Size
Large
Armor class
15 (natural armor)
Hit points
68 (8d10 + 24)
Speed
Walk 40 ft., Climb 40 ft.
Challenge rating
5
Alignment
Chaotic Evil
Strength
18
Dexterity
15
Constitution
16
Intelligence
7
Wisdom
14
Charisma
9
Passive Perception
15
Saving Throws
dex: +5; con: +6
Skills
perception: +5; stealth: +5
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Abyssal, telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Reckless

At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap

The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Actions

Multiattack

The barlgura makes three attacks: one with its bite and two with its fists.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Innate Spellcasting

The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:

1/day each: entangle, phantasmal force

2/day each: disguise self, invisibility (self only)

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