Monster
Barlgura
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 68 (8d10 + 24)
- Speed
- Walk 40 ft., Climb 40 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 7
- Wisdom
- 14
- Charisma
- 9
- Passive Perception
- 15
- Saving Throws
- dex: +5; con: +6
- Skills
- perception: +5; stealth: +5
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Reckless
At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap
The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Actions
Multiattack
The barlgura makes three attacks: one with its bite and two with its fists.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Innate Spellcasting
The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:
1/day each: entangle, phantasmal force
2/day each: disguise self, invisibility (self only)