Monster
Barlgura
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 15
- Hit points
- 85 (10d10 + 30)
- Speed
- Walk 40 ft., Climb 40 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 7
- Wisdom
- 14
- Charisma
- 9
- Passive Perception
- 15
- Saving Throws
- dex: +5; con: +6
- Skills
- perception: +5; stealth: +5
- Senses
- Blindsight 30 ft., Darkvision 120 ft.
- Languages
- Abyssal; telepathy 120 ft.
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Demonic Restoration
If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Actions
Multiattack
The barlgura makes one Tormenting Bite attack and two Thrash attacks.
Tormenting Bite
Melee Attack: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash
Melee Attack: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Bonus actions
Leap
The barlgura jumps up to 40 feet by spending 10 feet of movement.
The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
2/day each: Disguise Self, Invisibility (self only)
1/day each: Entangle, Phantasmal Killer (level 6 version)