Monster
Barovian Witch
Outside your table’s allowed sources
Official reference · CoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Evil
- Strength
- 7
- Dexterity
- 11
- Constitution
- 13
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 12
- Skills
- arcana: +4; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Common
Actions
Claws (Requires Alter Self)
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.
Dagger
Melee Weapon Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
Spell slots: 0: spells: mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: ray of sickness, sleep, Tasha's hideous laughter; 2: slots: 2; spells: alter self, invisibility