Monster
Battleforce Angel
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Celestial
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 66 (12d8 + 12)
- Speed
- Walk 30 ft., Fly 90 ft.
- Challenge rating
- 5
- Alignment
- Lawful Good
- Strength
- 16
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 11
- Wisdom
- 17
- Charisma
- 18
- Passive Perception
- 16
- Saving Throws
- wis: +6; cha: +7
- Skills
- investigation: +3; perception: +6
- Senses
- darkvision 120 ft., truesight 120 ft.
- Languages
- all
- Resistances
- fire, radiant
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Flyby
The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The angel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The angel makes two melee attacks. It also uses Battlefield Inspiration.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) radiant damage. If the target is within 5 feet of any of the angel's allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration
The angel chooses up to three creatures it can see within 30 feet of it. Until the end of the angel's next turn, each target can add a d4 to its attack rolls and saving throws.