THE SHARED REFERENCE Adventurer

Monster

Bearded Devil

Outside your table’s allowed sources

Official reference · WttHC · 2014

Creature type
Fiend
Size
Medium
Armor class
13
Hit points
58 (9d8 + 18)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
16
Dexterity
15
Constitution
15
Intelligence
9
Wisdom
11
Charisma
14
Passive Perception
10
Saving Throws
str: +5; con: +4; cha: +4
Senses
Darkvision 120 ft. (unimpeded by magical Darkness)
Languages
Infernal; telepathy 120 ft.
Resistances
cold
Immunities
fire, poison
Condition Immunities
frightened, poisoned

Traits

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes one Beard attack and one Infernal Glaive attack.

Beard

Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive

Melee Attack: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

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