THE SHARED REFERENCE Adventurer

Monster

Beast of Malar

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Monstrosity
Size
Medium
Armor class
17
Hit points
168 (16d8 + 96)
Speed
Walk 50 ft., Burrow 40 ft. (land form only), Fly 60 ft. (sky form only), Swim 40 ft. (sea form only)
Challenge rating
11
Alignment
Chaotic Evil
Strength
21
Dexterity
16
Constitution
23
Intelligence
10
Wisdom
14
Charisma
12
Passive Perception
20
Initiative
+7
Saving Throws
str: +9
Skills
perception: +10; stealth: +7
Senses
Darkvision 60 ft.
Languages
understands Common but can't speak
Condition Immunities
charmed, frightened

Traits

Amphibious (Sea Form Only)

The beast breathes air and water.

Divine Immortality

If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10 days, reviving with all its Hit Points in a place of Malar's choosing.

Legendary Resistance (3/Day)

If the beast fails a saving throw, it can choose to succeed instead.

Magic Resistance

The beast has Advantage on saving throws against spells and other magical effects.

Regeneration

The beast regains 20 Hit Points at the start of its turn. If the beast takes Radiant damage or damage from a Critical Hit, this trait doesn't function at the start of the beast's next turn. The beast dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Actions

Multiattack

The beast makes three attacks, using Bite or Claws in any combination.

Bite

Melee Attack: +9, reach 5 ft. Hit: 23 (4d8 + 5) Piercing damage.

Claws (Land or Sky Form Only)

Melee Attack: +9, reach 5 ft. Hit: 18 (3d8 + 5) Slashing damage. If the target is Large or smaller, it has the Prone condition.

Bonus actions

Recuperative Shape-Shift

The beast shape-shifts into its land form, sea form, or sky form and regains 9 (2d8) Hit Points. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn't transformed.

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