Monster
Beast of the Sea
Official reference · TCE · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 13 + PB (natural armor)
- Hit points
- 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
- Speed
- Walk 5 ft., Swim 60 ft.
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- understands the languages you speak
Traits
Amphibious
The beast can breathe both air and water.
Primal Bond
You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Actions
Binding Strike
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing damage or 1d6 + 2 + PB bludgeoning damage (your choice), and the target is grappled (escape DC equal to your spellcasting save DC). Until this grapple ends, the beast can't use this attack on another target.