Monster
Beast of the Sea
Official reference · XPHB · 2024
- Creature type
- Beast
- Size
- Medium
- Armor class
- 13 plus your Wisdom modifier
- Hit points
- 5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
- Speed
- Walk 5 ft., Swim 60 ft.
- Alignment
- Neutral
- Strength
- 14
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 12
- Senses
- Darkvision 90 ft.
- Languages
- understands the languages you know
Traits
Amphibious
The beast can breathe air and water.
Primal Bond
Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast's Strike
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the Grappled condition (escape DC equals your spell save DC).