Monster
Beholder Zombie
Official reference · MM · 2014
- Creature type
- Undead
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 93 (11d10 + 33)
- Speed
- Fly 20 ft. (hover)
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 8
- Charisma
- 5
- Passive Perception
- 9
- Saving Throws
- wis: +2
- Senses
- darkvision 60 ft.
- Languages
- understands Deep Speech and Undercommon but can't speak
- Immunities
- poison
- Condition Immunities
- poisoned, prone
Traits
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Ray
The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
- 1. Paralyzing Ray: The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- 2. Fear Ray: The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- 3. Enervation Ray: The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
- 4. Disintegration Ray: If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it.