Monster
Beholder Zombie
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Large
- Armor class
- 15
- Hit points
- 93 (11d10 + 33)
- Speed
- Walk 5 ft., Fly 20 ft. (hover)
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 14
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 8
- Charisma
- 5
- Passive Perception
- 9
- Saving Throws
- wis: +2
- Senses
- Darkvision 60 ft.
- Languages
- understands Deep Speech and Undercommon but can't speak
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned, prone
Traits
Undead Fortitude
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Multiattack
The zombie uses Eye Rays twice.
Bite
Melee Attack: +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage.
Eye Rays
The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):
- 1: Paralyzing Ray: Constitution Saving Throw: DC 14. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
- 2: Fear Ray: Wisdom Saving Throw: DC 14. Failure: 13 (3d8) Psychic damage, and the target has the Frightened condition until the end of its next turn.
- 3: Enervation Ray: Constitution Saving Throw: DC 14. Failure: 10 (3d6) Necrotic damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target can't regain Hit Points. Success: Half damage only.
- 4: Disintegration Ray: Dexterity Saving Throw: DC 14. Failure: 27 (5d10) Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube of it disintegrates into dust. Success: Half damage. Success or Failure: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.