THE SHARED REFERENCE Adventurer

Monster

Beholder

Official reference · XMM · 2024

Creature type
Aberration
Size
Large
Armor class
18
Hit points
190 (20d10 + 80)
Speed
Walk 5 ft., Fly 40 ft. (hover)
Challenge rating
13
Alignment
Lawful Evil
Strength
16
Dexterity
14
Constitution
18
Intelligence
17
Wisdom
15
Charisma
17
Passive Perception
22
Initiative
+12
Saving Throws
con: +9; wis: +7
Skills
perception: +12
Senses
Darkvision 120 ft.
Languages
Deep Speech, Undercommon
Condition Immunities
prone

Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If the beholder fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The beholder uses Eye Rays three times.

Bite

Melee Attack: +8, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage.

Eye Rays

The beholder randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d10; reroll if the beholder has already used that ray during this turn):

Bonus actions

Antimagic Cone

The beholder's central eye emits an antimagic wave in a 150-foot Cone. Until the start of the beholder's next turn, that area acts as an Antimagic Field spell, and that area works against the beholder's own Eye Rays.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Chomp

The beholder makes two Bite attacks.

Glare

The beholder uses Eye Rays.

Regional effects

The region containing a beholder's lair is twisted by its presence, creating the following effects:

  • Scopophobia: Creatures within 1 mile of the lair feel as if they're being watched. Any creature (excluding the beholder and its allies) that finishes a Short Rest while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw or gain no benefit from that rest.
  • Warping Terrain: Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test and rolls a 1 has the Prone condition.

If the beholder dies or moves its lair elsewhere, these effects end immediately.

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