Monster
Beldora
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 18 (4d8)
- Speed
- Walk 30 ft.
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 16
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 13
- Skills
- deception: +5; insight: +3; investigation: +5; perception: +5; persuasion: +5
- Languages
- Common, Draconic, Dwarvish, Halfling
Traits
Roleplaying Information
Beldora is a member of the harpers who survives using her wits and wiles. She looks like a homeless waif, but she's a survivor who shies away from material wealth.
Ideal: "We should all strive to help one another"
Bond: "I'll risk my life to protect the powerless."
Flaw: "I like lying to people. Makes life more interesting, no?"
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Beldora carries ten crossbow bolts.
Reactions
Duck and Cover
Beldora adds 2 to her AC against one ranged attack that would hit her. To do so, Beldora must see the attacker and can't be grappled or restrained.