THE SHARED REFERENCE Adventurer

Monster

Beledros Witherbloom

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Dragon
Size
Gargantuan
Armor class
22 (natural armor)
Hit points
444 (24d20 + 192)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
Challenge rating
24
Alignment
Neutral Good
Strength
28
Dexterity
14
Constitution
27
Intelligence
18
Wisdom
28
Charisma
17
Passive Perception
26
Saving Throws
dex: +9; con: +15; wis: +16; cha: +10
Skills
arcana: +18; medicine: +16; nature: +18; perception: +16
Senses
blindsight 120 ft.
Languages
Common, Draconic, Druidic, Sylvan
Immunities
necrotic, poison
Condition Immunities
poisoned

Traits

Legendary Resistance (3/Day)

If Beledros fails a saving throw, she can choose to succeed instead.

Unusual Nature

Beledros doesn't require air, food, or drink.

Actions

Multiattack

Beledros makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 14 (1d10 + 9) piercing damage plus 6 (1d12) necrotic damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.

Decaying Breath (Recharge 5–6)

Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can't regain hit points until the start of Beledros's next turn.

Miasmal Flow

Beledros becomes a swirling cloud of green mist and can move up to half her flying speed without provoking opportunity attacks, then resumes her true form. During this movement, she can move through creatures and objects as if they were 3. If she moves through a creature, it must succeed on a DC 23 Constitution saving throw or become poisoned until the end of its next turn. If Beledros ends this move inside an object, she takes 5 (1d10) force damage and is shunted to the nearest unoccupied space.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Claw

Beledros makes one Claw attack.

Miasmal Flow (Costs 2 Actions)

Beledros uses Miasmal Flow.

Teeming with Life (Costs 3 Actions)

Beledros magically summons 1d4 pest mascots in unoccupied spaces she can see within 60 feet of herself. The pests obey her commands and take their turns immediately after hers. Any creature, other than a pest, takes 9 (2d8) poison damage if it starts its turn within 5 feet of one or more of these pests. When one of these pests drops to 0 hit points, Beledros regains 9 hit points. These pests disappear after 10 minutes, when Beledros dies, or when she uses this action again.

Spellcasting

Beledros casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:

1/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with dead

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