THE SHARED REFERENCE Adventurer

Monster

Belephaion

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Dragon
Size
Large
Armor class
18 (natural armor)
Hit points
152 (16d10 + 64)
Speed
Walk 40 ft., Burrow 20 ft., Fly 80 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
21
Dexterity
10
Constitution
19
Intelligence
14
Wisdom
13
Charisma
17
Passive Perception
19
Saving Throws
dex: +4; con: +8; wis: +5; cha: +7
Skills
perception: +9; stealth: +4
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Draconic
Immunities
lightning

Actions

Multiattack

Belephaion makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Lightning Breath (Recharge 5–6)

Belephaion exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Alter Shape

Belephaion magically transforms into an eagle or a priest, while retaining his alignment, damage immunities, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores. This transformation ends if he is reduced to 0 hit points or uses a bonus action to end it.

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