Monster
Belephaion
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 152 (16d10 + 64)
- Speed
- Walk 40 ft., Burrow 20 ft., Fly 80 ft.
- Challenge rating
- 9
- Alignment
- Lawful Evil
- Strength
- 21
- Dexterity
- 10
- Constitution
- 19
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 17
- Passive Perception
- 19
- Saving Throws
- dex: +4; con: +8; wis: +5; cha: +7
- Skills
- perception: +9; stealth: +4
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic
- Immunities
- lightning
Actions
Multiattack
Belephaion makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Lightning Breath (Recharge 5–6)
Belephaion exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Alter Shape
Belephaion magically transforms into an eagle or a priest, while retaining his alignment, damage immunities, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores. This transformation ends if he is reduced to 0 hit points or uses a bonus action to end it.