Monster
Berbalang
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 38 (11d8 - 11)
- Speed
- Walk 30 ft., Fly 40 ft.
- Challenge rating
- 2
- Alignment
- Neutral Evil
- Strength
- 9
- Dexterity
- 16
- Constitution
- 9
- Intelligence
- 17
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 12
- Saving Throws
- dex: +5; int: +5
- Skills
- arcana: +5; history: +5; insight: +2; perception: +2; religion: +5
- Senses
- truesight 120 ft.
- Languages
- all but rarely speaks
Traits
Spectral Duplicate (Recharges after a Short or Long Rest)
As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).
The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage.
Actions
Multiattack
The berbalang makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Innate Spellcasting
The berbalang's innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells, requiring no material components:
At will: speak with dead
1/day: plane shift (self only)