Monster
Bestial Spirit
Official reference · XPHB · 2024
- Creature type
- Beast
- Size
- Small
- Armor class
- 11 + the spell's level
- Hit points
- 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
- Speed
- Walk 30 ft., Climb 30 ft. (Land only), Fly 60 ft. (Air only), Swim 30 ft. (Water only)
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 11
- Constitution
- 16
- Intelligence
- 4
- Wisdom
- 14
- Charisma
- 5
- Passive Perception
- 12
- Senses
- Darkvision 60 ft.
- Languages
- understands the languages you know
Traits
Flyby (Air Only)
The spirit doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water Only)
The spirit has Advantage on an attack roll against a creature if at least one of the spirit's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing (Water Only)
The spirit can breathe only underwater.
Actions
Multiattack
The spirit makes a number of Rend attacks equal to half this spell's level (round down).
Rend
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + summonSpellLevel Piercing damage.