THE SHARED REFERENCE Adventurer

Monster

Bhaal, Ravager

Outside your table’s allowed sources

Official reference · MaBJoV · 2014

Creature type
Beast
Size
Huge
Armor class
20 (natural armor)
Hit points
351 (26d12 + 182)
Speed
Walk 40 ft.
Challenge rating
24
Alignment
Lawful Evil
Strength
28
Dexterity
24
Constitution
24
Intelligence
14
Wisdom
16
Charisma
14
Passive Perception
20
Saving Throws
str: +16; dex: +14; cha: +9
Skills
athletics: +16; perception: +10; stealth: +14
Senses
darkvision 120 ft., truesight 60 ft.
Languages
Abyssal, Common, Primordial, Undercommon
Resistances
necrotic
Immunities
acid, cold, fire, lightning, poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious

Traits

Avatar of Bhaal

When the ravager drops to 0 hit points, its form fractures. Within the next 24 hours, it will reappear in its slayer form within 2d6 miles of where the ravager form fell.

Cull the Weak

When the ravager damages a creature with a melee attack and the target is left with 20 or fewer remaining hit points, the creature must succeed on a DC 21 Constitution saving throw or be reduced to 0 hit points.

Immutable Form

The ravager is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day)

If the ravager fails a saving throw, it can choose to succeed instead.

Magic Resistance

The ravager has advantage on saving throws against spells and other magical effects.

Magic Weapons

The ravager's Claw, Bite, and Spines attacks are magical.

Spiked Hide

At the start of each of its turns, the ravager deals 16 (3d10) piercing damage to any creature grappling it or being grappled by it.

Actions

Multiattack

The ravager makes one Bite attack and then either two Claw attacks or two Spines attacks.

Claw

Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 22 (3d8 + 9) slashing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Bite

Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 9) piercing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic. Large or smaller creatures damaged by this attack are grappled (escape DC 20) and the ravager can't make another Bite attack until this grapple ends.

Spines

Ranged Weapon Attack: +14 to hit, range 60/120 ft., one target. Hit: 17 (3d6 + 7) piercing damage. If the target fails a DC 19 Constitution saving throw, they are stunned until the end of their next turn.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Detect

The ravager makes a Wisdom (Perception) check.

Spiky Carapace

The ravager flares its numerous spines and they elongate. Any creature within 5 feet of the ravager must make a DC 21 Dexterity saving throw, taking 27 (5d10) piercing damage on a failed save, or half as much damage on a successful one.

Smash (Costs 2 Actions)

The ravager smashes downwards with great force, causing a violent implosion. Any creature within 10 feet of the ravager must make a DC 20 Constitution saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are also pulled 5 feet towards the ravager. The noise produced by this attack can be heard up to 1 mile away.

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