THE SHARED REFERENCE Adventurer

Monster

Bhaal, Slayer

Outside your table’s allowed sources

Official reference · MaBJoV · 2014

Creature type
Humanoid
Size
Medium
Armor class
19 (natural armor)
Hit points
266 (28d8 + 140)
Speed
Walk 40 ft.
Challenge rating
20
Alignment
Lawful Evil
Strength
24
Dexterity
22
Constitution
20
Intelligence
14
Wisdom
16
Charisma
14
Passive Perception
13
Saving Throws
str: +13; dex: +12
Skills
stealth: +18
Senses
darkvision 60 ft.
Languages
Abyssal, Common
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious

Traits

Assassinate

During its first turn, the slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the slayer scores against a surprised creature is a critical hit.

Devil's Sight

Magical darkness doesn't impede the slayer's darkvision.

Immutable Form

The slayer is immune to any spell or effect that would alter its form, except for its Ravager Form ability.

Legendary Resistance (2/Day)

If the slayer fails a saving throw, it can choose to succeed instead.

Magic Resistance

The slayer has advantage on saving throws against spells and other magical effects.

Magic Weapons

The slayer's claw attacks are magical.

Actions

Multiattack

The slayer makes four Claw attacks.

Claw

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Bonus actions

Prey

The slayer focuses on a single creature it can see within 60 feet. Afterwards, the first time each turn that the slayer hits that creature, the slayer does an additional 7 (2d6) damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Savage Disengage

The slayer disengages without provoking opportunity attacks. If it moves within 5 feet of a creature it makes a Claw attack against the creature.

Finish (Costs 2 Actions)

The slayer attacks a creature that has been marked by its Prey ability. If this attack hits and the creature has less than 40 hit points remaining after the attack, the creature is reduced to 0 hit points.

Ravager Form (Costs 3 Actions)

If the slayer has killed a creature of CR/level 5 or greater that it previously marked with its Prey ability in the last minute, it can transform into its ravager form. The form lasts until dawn (minimum 1 hour).

Quick preview