THE SHARED REFERENCE Adventurer

Monster

Bheur Hag

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Fey
Size
Medium
Armor class
17 (natural armor)
Hit points
91 (14d8 + 28)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Chaotic Evil
Strength
13
Dexterity
16
Constitution
14
Intelligence
12
Wisdom
13
Charisma
16
Passive Perception
14
Saving Throws
wis: +4
Skills
nature: +4; perception: +4; stealth: +6; survival: +4
Senses
darkvision 60 ft.
Languages
Auran, Common, Giant
Immunities
cold

Traits

Graystaff Magic

The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff.

Ice Walk

The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, 3 composed of ice or snow doesn't cost her extra moment.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage plus 3 (1d6) cold damage.

Maddening Feast

The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag's choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can't understand what others say, can't read, and speaks only in gibberish; the DM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Maddening Feast for the next 24 hours.

Innate Spellcasting

The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: hold person*, ray of frost

3/day each: cone of cold, ice storm, wall of ice*

1/day each: control weather

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