THE SHARED REFERENCE Adventurer

Monster

Black Abishai

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Medium
Armor class
15 (natural armor)
Hit points
58 (9d8 + 18)
Speed
Walk 30 ft., Fly 40 ft.
Challenge rating
7
Alignment
Lawful Evil
Strength
14
Dexterity
17
Constitution
14
Intelligence
13
Wisdom
16
Charisma
11
Passive Perception
16
Saving Throws
dex: +6; wis: +6
Skills
perception: +6; stealth: +6
Senses
darkvision 120 ft.
Languages
Draconic, Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
acid, fire, poison
Condition Immunities
poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abishai makes one Bite attack and two Scimitar attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Bonus actions

Shadow Stealth

While in dim light or darkness, the abishai takes the Hide action.

Creeping Darkness (Recharge 6)

The abishai casts darkness at a point within 120 feet of it, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

Recharge: 6: darkness

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