Monster
Black Viper
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (studded leather)
- Hit points
- 84 (13d8 + 26)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Neutral
- Strength
- 11
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 13
- Saving Throws
- dex: +7; int: +3
- Skills
- acrobatics: +7; athletics: +3; perception: +3; sleight of hand: +7; stealth: +7
- Languages
- Common, Thieves' cant
Traits
Cunning Action
On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion
If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.
Sneak Attack (1/Turn)
The Black Viper deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.
Actions
Multiattack
The Black Viper makes three attacks with her rapier.
Rapier
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.
Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Reactions
Uncanny Dodge
The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.