THE SHARED REFERENCE Adventurer

Monster

Black Viper

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Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (studded leather)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Chaotic Neutral
Strength
11
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
11
Charisma
12
Passive Perception
13
Saving Throws
dex: +7; int: +3
Skills
acrobatics: +7; athletics: +3; perception: +3; sleight of hand: +7; stealth: +7
Languages
Common, Thieves' cant

Traits

Cunning Action

On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion

If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.

Sneak Attack (1/Turn)

The Black Viper deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.

Actions

Multiattack

The Black Viper makes three attacks with her rapier.

Rapier

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Uncanny Dodge

The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

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